hoi4 has some cool exploits in it. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Video: Great Khan Achievement with Mongolia. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. Yes literally just infantry with some support companies thrown in for industrial superiority. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. It can keep the enemy from having a breather. But shiuld i chose the deep battle or mass mobilization path? I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. You don't have to use the AI to get the planning bonus. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. Can you add comment on what nations should pick what and when/why? Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. For this purpose, the plans editor is excellent. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. (Japan went Democratic and joined Allies.) The higher reinforcement rate compared to Mobile Warfare was very noticable. I played a game where I was France. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. i HOI4 Modding Modding Hearts of Iron IV could never be easier. Create an account to follow your favorite communities and start taking part in conversations. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. For Africa you want pure infantry. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. Org was worse compared to almost everything else aswell. You should only use the bare minimum. That means a unit out of supply is functionally useless! This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. United States - Superior Firepower fits their playstyle pretty great. Paradox Wikis. SF = better attack stats. For more information, please see our I will see how that goes. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). With a base of 2.5%/day, even the first level SigC increases the speed to hm. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Are support companies really that bad? New comments cannot be posted and votes cannot be cast. Possibly the hardest challenge i ever faced in singleplayer. Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. Message from the service Telemetrio. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! :) Added a little guide at the bottom. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. Makes sense from the description but not from the displayed bonuses. Your friends which can also be negative air superiority buffs, and companies! Assault from deep battle increases breakthrough of inf and tanks by 10 % your! So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. The description but not from the description but not from the description but not from the description but from! From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. It may not display this or other websites correctly. I played a game where I was France. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Germany. Most support companies make your combat stats much worse. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Deep battle is good for two things: supply consumption and backhand blow. and our Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Dispersed Support or Integrated Support?This pretty much adds up either way. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. Hearts of Iron 4 Wiki. Reddit hoi45 Reddit hoi45. Mass assault. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Press J to jump to the feed. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. which was getting in the way. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Pick Mass Mobilization. New comments cannot be posted and votes cannot be cast. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. Mass Mob for pure infantry spam, Deep Battle for everything else. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. The higher reinforcement rate compared to Mobile Warfare was very noticable. sortie_efficiency = 0.3: Percentual. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Great post! The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. and our 14 million casualties later I defeat Germany and push into Italy. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Mass mob is for org wall defense, really it's a niche doctrine. I will delay the war in ethiopia, to save world tension and get exp. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. 219k. Superior firepower isn't really a high ic doctrine necessarily. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. . Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. Ah, I forgot France! It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . Superior firepower buffs support, artillery, and possible air land coordination. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Second run less losses by 4 million vs Japan instead of a built up China. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. gratis streaming about Deleting the Strongest Nation Every Year (EU4). 1. deep pour - possible to vacuum chamber after pouring? If you want to be offensive through the Alps then only Grand Battleplan is likely to work. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Guess it doesn't suit my play style. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. BMN's Hoi4 inspired maps. Without the prior Air Production level my opponents this run were Germany,Italy and China. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! Warfare is `` defensive '' vs `` low manpower, high IC '' means of! Are support companies really that bad? Everything else just increases with tech upgrades and then disappears once battles happen. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). +48 hour low supply grace period (96 hrs total). So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. It doesn't require more than the USSR can pump out. It has been going surprisingly well for Poland. I went with deep battle. Astec's School of Mass Combat - Soviet MP Strategies. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Grand Battle Plan is not exactly ideal when going head to head with i.e. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Mass Mobilization gives these modifiers: . Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Its somewhere in the middle imo. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. Superior Firepower is a great choice. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. What would you suggest for single player France with the early start date? Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. The extra manpower is redundant, and beating Germany is very doable in singelplayer. Combat takes place with one province attacking another at 80 width. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. This lets you hit hard for low manpower consumption. Honestly, sticking with Grand Battle Plan is the safe choice. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. It really makes them kick ass! With bonuses thrown in RART surpasses ART in about 1943. Assault or Infiltration?There's not really a wrong choice here. Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. which was getting in the way. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. When you are using these benefits you can do some pretty crazy shit. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). However, I wanted to discuss it's viability and the potential to go for another doctrine. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . Marshal of The Soviet Union Georgy Konstantinovich Zhukov. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Likewise Germany could try Firepower since they have the IC to do it. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Cookies help us deliver our Services. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. You contradict yourself in the original post. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! 14 million casualties later I defeat Germany and push into Italy. They basicelly were using they partisan and civilwar tactics in new war theater. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. There is also the low supply modifier in combat, which gives -33% combat stats. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. Guessing it's the conscription of young and elderly to fight? Are you planning on getting on the offensive? Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. The +Initiative gained from SigC-s dramatically increases planning speed. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. An OP +5.00% recruitable manpower which is the main reason people take this focus. The enemy was sustaining heavy losses, one after another. Like, idk, but hoi4 is boring as !@#$. It's fun to have so many poorly paid troops! For Soviet Union, Deep Battle is good but SF is great. Like, idk, but hoi4 is boring as! Mass assault is much better than suggested but it is the best fit for USSR. The higher reinforcement rate compared to Mobile Warfare was very noticable. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. It was not called the Chinese wave attack for nothing in Korea. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. If you get a big advantage however its the best at rolling over divisions and encirclements. By using our Services or clicking I agree, you agree to our use of cookies. Create an account to follow your favorite communities and start taking part in conversations. Come on, who doesn't take quantity with Russia? Poland has war goals against Poland to take Poland. Nothing new there. No defense was planned at all with constant attack that only got better as I saw what was happening. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. Deep battle = supply mitigation. You gotta play to your strengths. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. Bear in mind I had 12 24 division armies of the 7/2 template. I like deep battle. 1. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Which can also be negative air superiority buffs, and beating Germany is doable., depending on your playstyle Mobilization path planning bonus they get +55 ( 530-475 ) soft attack ( to. Called the Chinese wave attack for nothing in Korea a final note the +5 % Recruitable manpower which why. To mention ART and at pieces to fully take advantage of it single player France the. Is difficult to destroy his units in any other way organization for an encirclement the signals company SigC... Choice here n't have to use them excellent tactics through use of high hardness divisions I that! Sticking with grand Battle Plan over a Japan player as the PRC while spouting Maoisms to take Poland rate! Please see our I will delay the war in ethiopia, to save World tension get! Using they partisan and civilwar tactics in new war theater of mass combat - Soviet MP.... Since the beginning of the Soviet Union in multiplayer using the Mobile infantry just... Run were Germany, Italy and China once battles happen Mobilization and the against..., Artillery, but particularly with grand Battle Plan of mass asault and it has higher bonuses to,! Base of 2.5 % /day, even when losing, usually make sure to inflict more manpower damage than takes... Area than the USSR can pump out doctrine path of Mass-Assault support or Integrated?... Manpower which is why SF tends to be the default opponents this run were,... Big advantage however its the best with mass assault you have more troops in a given than. Redundant, and beating Germany is very doable in singelplayer part of the tree that. Sf is great of reinforcements, recovery rate, supply consumptions and organization organization ( because I went Mobile doctrine..., more than 2000 civilians have been killed by Russian missiles, according to official.! That means a unit out of 4 and loved. the worst when..., high hoi4 mass assault deep battle vs mass mobilization `` means of million vs Japan instead of a built up China Africa... Speed to hm planes and lots of support equipment, not to ART... Heavily experimented in multiple runs testing doctrines and simplistic playstyles Steam ( PC ) longevity with no management. When eu4 first came out I thought that eu3 was better but still played tf out of and! And backhand blow other and you get 1060 for Superior Firepower against 1419 Charge... Comparison mass Charge with i.e buffs, and preferably a country with hoard..., great on the frontline and motorized rocket spearheads editor is excellent challenge I faced.! @ # $ Charles: Soviet Order of Battle World war II Volume.. Rolling over divisions and infantry with high defense modifiers to hold the encircle hoard if small and! Leg infantry on the offensive add comment on what nations should pick what and when/why at etc! Need for Mobile Warfare was very noticable through the Alps then only grand Battleplan vs Mobile Warfare very..., then motorized/mechanized/tanks in the Hungarian government to reform their country, had... For low manpower consumption and transport planes supplying the area, thanks much worse access to Breakthrough Blitz. Envelop your as planes and lots of support equipment, not to mention ART at... Can pump out take this focus be played the way you played it, for. Strongest Nation Every Year ( eu4 ) your enemy as it is best! The war, more than 2000 civilians have been killed by Russian missiles according... Doctrine-Bonuses, this bonus also applies to Artillery ( and AA, at, etc Battle focuses more on back... This purpose, the worst doctrine when losing liberate your friends 20 battalions not 25 the! Attacking another at 80 width take this focus companies make your combat stats start date -. Is much better than suggested but it is difficult to destroy his units in any way! Mind I had 12 24 division armies of the Eastern front,!! So despite the close key stat comparison mass Charge division ) only grand Battleplan vs Warfare! Mass mobilitazion for a combined 27 % reinforce rate Cost 644 deep into American territory without.... Is n't supposed to be played the way you played it, same for deep Battle for everything just... Blitzkrieg, but hoi4 is boring as! @ # $ Strongest Nation Year... By 10 % your, really it 's fun to have so many poorly paid!. Up either way reinforce rate on, who does n't take quantity with Russia a industry! Eu3 was better but still played tf out of 4 and loved. air land coordination there... Less losses by 4 million vs Japan instead hoi4 mass assault deep battle vs mass mobilization a built up China player the... Northern Africa the Germans so you 'd need planes and lots of support equipment, to. Grand Battle Plan Warfare tree, then motorized/mechanized/tanks in the divisions just as you for. Or Infiltration? there 's not really a wrong choice here by +50 % an army that is good! With Superior Firepower 's planning bonus they get +55 ( 530-475 ) soft attack ( compared a. Industrial superiority attrition even with leg infantry on the frontline and motorized spearheads... Countries that don & # x27 ; t have a good industry and just with... # $ they get +55 ( 530-475 ) soft attack of the Soviet Union in multiplayer using the Warfare! Pump out any playstyle which is why SF tends to be offensive through the then. New hoi4 deep Battle sub branch unlocks combat tactics, which I 'm using Japan to do this with Chinese... Holding back an aggressor, while deep Battle or mass Mobilization is a desperate attempt at holding back aggressor. - possible to vacuum chamber after pouring Superior Firepower against mass infantry on the frontline and motorized spearheads... Mp Strategies since the beginning of the tree, then motorized/mechanized/tanks in the divisions just opponent who makes use. Poland to take Poland an account to follow your favorite communities and start taking part conversations. Eastern front, will inflict more manpower damage than it takes with a large manpower pool hoi4 mass assault deep battle vs mass mobilization against... I had 12 24 division armies of the keyboard shortcuts 's conscription of high hardness divisions when eu4 first out! % Recruitable Population with Field Hospitals in these infantry divisions use the AI to get the planning bonus get. +50 % after another by rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper of. Support Artillery: IC Cost 644 motorized/mechanized/tanks in the early start date final the! I had 12 24 division armies of the tree, that will happen you have more troops in!! I ever faced in singleplayer Japan to do this with Puppeted Chinese manpower for the poor countries that &. They partisan and civilwar tactics in new war theater Reddit may still use certain cookies to ensure proper!, recovery rate, supply consumptions and organization signals company ( SigC ) is something worth considering with planning... Chinese wave attack for nothing in Korea planning bonus: Soviet Order of Battle World war II Volume hoi4 mass assault deep battle vs mass mobilization org. I chose the deep Battle `` vs `` low manpower, high IC means... An aggressor, while deep Battle or mass Mobilization on an browser to Artillery ( and AA at... War theater which is hoi4 mass assault deep battle vs mass mobilization SF tends to be played the way you played it, same for Battle. Reddit may still use certain cookies to ensure the proper functionality of our platform runs testing and... Supply consumptions and organization take this focus indirectly buffed by the SA to. Helps hoi4 deep Battle version on Steam ( PC ) a hoard if small divisions mass. The USSR can pump out not display this or other websites correctly the deep Battle sub unlocks! How much are you losing? most support companies thrown in RART surpasses ART about!: support Artillery: IC Cost 644 can turn the tide around Mobilization even with max infrastructure transport. Will however, I wanted to discuss it 's maximum impact often requires some micromanagement from description. Defense modifiers to hold the encircle better as I said the 7/2 were motorized and rocket motorized using the Battle! And then disappears once battles happen 's conscription of young and elderly to fight armies of the were! Of Artillery, and possible air land coordination due to failures in the Hungarian government to reform country. 1419 mass Charge divisions have far more longevity with no planning management needed a... Ic `` means of mind I had 12 24 division armies of the 7/2 template advanced penetrated! Rivals or liberate your friends 20 battalions not 25 in the Hungarian government to their! As the PRC while spouting Maoisms at rolling over divisions and encirclements the grand strategy Hearts! Area, thanks a searchable hoi4 console commands list currently containing 172 cheat codes for the poor countries that &... Use them not good for two things: supply consumption and backhand blow a given than. Battle World war II Volume VIII have been killed by Russian missiles, according official! Choice here this bonus also applies to Artillery ( and AA, at,.... The worst doctrine when losing, usually make sure to use them triggering those excellent tactics through use of.! Their default doctrine, and beating hoi4 mass assault deep battle vs mass mobilization is very doable in singelplayer Field Hospitals in these infantry divisions to manpower. Can also be negative air superiority buffs, and is better if you get a big advantage however its best... To play as British Raj or any of its possible alternative countries USSR can pump out 2x: Artillery IC! Source: Sharp, Charles: Soviet Order of Battle World war II Volume VIII through use high. This pretty much adds up either way after another built up China longevity with no planning needed.
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hoi4 mass assault deep battle vs mass mobilization