His mana bonuses are quite solid, though. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Medium, Card Reliant, Medium Abilities, Creature Driven. Expand for more options. Her mana bonuses are great, and she pairs very well with Thopter decks. The downside to this, though, is that green does creatures best. In a match that goes longer, the tiers would adjust somewhat. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. After that, you're home free. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Getting Started: hints. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. You know what my first thought was on seeing this Teferi was? Fast, Card Reliant, Strong Abilities, Flexible. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Is it easy to pull off? Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Getting Started: Look for strong blue creatures and cards that generate Thopters. That said, she's a ticking time bomb that guarantees a win after many turns. Over, Under, or Just Right? Getting Started: Look for dragons and cards that combo with dragons. Fast, Card Reliant, Strong Abilities, Creature Driven. Get lots of zombies. Drag the images into the order you would like. They have great mana bonuses and embody the mechanics of their element. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. Medium, Card Reliant, Strong Abilities, Creature Driven. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. Outside of Legacy, cards that convert mana along with control cards. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Over, Under, or Just Right? Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Planeswalkers of 2020. Deck & Planeswalker strategies & talking points. Medium, Card Reliant, Weak Abilities, Flexible. Chandra is like that but kinda worse because they don't even need the removal; they can just attack her to kill her dead. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Maybe the fact that I haven't seen him is supposed to indicatethe reputation is overblown on how impactful he'd be, but I really have no idea. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Relies on old mechanics. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Lots of lifelink. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Narset is a good little blue planeswalker. Narset, Parter of Veils. The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. and big creatures. Relies on an old mechanic. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Tier 4 planeswalkers have significant drawbacks. Slow, Card Reliant, Medium Abilities, Flexible. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. Getting Started: Lands. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Category List. Getting Started: Get zombies. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Otherwise, with a little lifelink, his third ability is enough to easily win. Create a ranking for MTGPQ: Mono Color Planeswalker. Otherwise, I see no reason to just move onward. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Agh! Medium, Card Reliant, Weaker Abilities, Creatureless. Relies on old mechanics. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Medium, Card Reliant, Medium Abilities, Creature Driven. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. There's nothing else on Garruk to hook you in. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Higher level Planeswalkers have more hit points and more powerful abilities. A summary of each Planeswalker is below. Ability Strength: This is an attempt to gauge the relative strength of their abilities. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. And thus, one remains. Is it too win more? Getting Started: She'll need control cards. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. In the Landfall decks with Fetchlands, extra land cards like Dryad of the Ilysian Grove, and with commanders like Lord Windgrace, it's gonna be impossible to keep Nissa low on loyalty. Someone please help me out here. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. MTGPQ Planeswalkers (4.4) Tier Lists. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Slow, Card Reliant, Strong Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Getting Started: Supports. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Do something about it!) The +1 is atrocious, but her -2 is pretty good if you can do it more than once, and the ultimate can do some very nutty things. Getting Started: For Legacy, Energize cards. Also, cards that heal you. Garruk Wildspeaker () A human beast summoner and hunter. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? Colorless cards. If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. - Dovin, Grand Arbiter (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Better +1 for discard decks. - Nissa, Worldwaker (G) (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. 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